Lantern Keeper
Maren Holt
“Light them and I’ll have ground to stand on.”
The last keeper of Saltmere, with a brass lantern rifle and three cells of kept flame. Says less than she means.
- Plays as
- Balanced gunner
- Weapon
- Lantern rifle
A roguelite wave shooter about lanterns and a living fog. Carry the last light into the Hush and face the Drowned, right in your browser.
Saltmere, the last night
Every night a living fog comes in from the sea. The lights along the coast have gone out, and the old keeper who tended them has rowed off into the dark. You are Maren Holt, the last Lantern Keeper of Saltmere. Take the light down the cliff road and win back what the fog took.
The story
Move with the keyboard or one thumb and your rifle fires by itself. Most of the game is deciding where the light goes next.
Your lantern is your armour. Outside its glow the Hollowed are shapes you never see coming.
Light the old braziers to claim safe ground. In their warmth you hit harder and the fog retreats.
After every fight, three doors: a merchant, a shrine, a relic, a campfire or a harder battle.
Pick one of three skills each level. Pair the right two and they evolve into something brighter.
Four heroes at launch, each with their own weapon style, passive and ultimate. All of them can be unlocked for free.
Lantern Keeper
“Light them and I’ll have ground to stand on.”
The last keeper of Saltmere, with a brass lantern rifle and three cells of kept flame. Says less than she means.
Hunter
“Low tide gives us two hours. Then the reef eats boats.”
A whaler’s daughter from Gannet’s Reach, with a harpoon crossbow and an old debt to settle with the fog.
Bruiser
“Keep close to my bell. The fog hates a good clang.”
The candle-maker of Saint Wick. He kept a marsh village alive for nine nights with nothing but a hand-bell.
Fog-touched ranger
“The fog is quiet tonight. It’s listening to you.”
She walked out of the fog with no name and an arm made of it. The Hush never attacks her. It seems to know her.
What the Sea Keeps. Each chapter ends with one of the Drowned, and every one of them was once someone Maren knew.
Quays, net lofts and a breakwater swallowed by fog. Rescue the survivors who rebuild the Lighthouse.
Stilt huts and dead willows over black water, where cold lights drift between the lamps at night.
A tidal isle and a half-drowned chapel, whose cracked old bells should never be rung backwards.
The survivors you bring home each take up a trade, and the Lighthouse grows with them. So does what you carry into the fog.
About money
Nothing random is sold, for money or for gems. You always see exactly what you get.
Drop ratesEvery gem price in the game shows its value in euros. Purchased gems never expire.
The storeDaily and monthly caps and a pause button. Your history is shown in real money.
Spending limits
It is free and runs in your browser, on a computer or a phone. Start as a guest and add an email later if you want to keep your progress.
Play free